So it is best to destroy the first tower that is directed to the docking area (destroying portals opposite to the docking are is more useless) unless you need something of important value.īunnies tend to spawn on the patches of tall grass whcih if something is build on or over it it will dissappear. So the chart above was for the first portal destroyed. It seems as if these waves will get exeedingly larger if you destroy more than 1 portal. (blood moon)the first blood moon is usually followed by rain usually on night 5 or 6įollowing day is a blue moon ( no monsters come out)Īfter the blue moon there is an even larger amount of greed about 11 or 10, it is best thaat you get a catupult or at least a stronger tower by this time.ĭestroying a portal creates a special blood moon where, if on On a new island, its best that you explore the area and find the direction sign, that gives you the map as soon as possible, if you lose in the land you still get whatever the land contains, and you can fend off the greed with coins as only (Info thanks to DovahNuke)Ī short Guide for Kingdom Newlands, and unanswered questions.Įach individual island has their set amount of portals, first island has none aside form the mountain portal, second has one on each side, 3rd has 2 on each side and the 4th has 3 on each side as well as the fifth. The stag is a very good mount in that it is really fast and is faster in the forest, it also attracts deer so you can lead them to your archers to get money. The ghost shows you were the campfire is. on the Second map on both sides.ĭestroying the portal on the first map doesn't trigger a blood moon wave. Other little things me and other players noticed:įirst map you get attacked only on one side. (Info thanks to IWantToBe_Irrelevant and Mathgeek007)īoat Working theory- Can be completed before destroying the portals on the first island and used, and will move towards the port, but unless the path is clear the engineers pushing it will be attacked by the greed. Each island you travel to has a number of unlocks, each one having a signpost as a means to one of them. Signposts Working theory- The Signposts provide unlocks for future islands (unconfirmed - & for future runs). Farms still work but perhaps at a slower pace. **Working theory- Snow makes grass not grow, and less animals aprear, making you get less money. (Info thanks to CaptainKabob) My test: It did take my money if I drop some on his head, and a few days later he did give me some gold back, however I tried giving him a whole sack of gold, and haven't gotten that much back, perhaps he gives me a smaller amount or each day? further testing required. I'm not sure about interest, but it's a great snowy-day fund. When you give the Banker coins, he'll throw them in the castle and the stacks will grow. **Working theory- During the day you'll notice that the castle keep is open and you can see stacks of your gold coins. (Might be considered spoiler for people who don't want to know what new units are in the game) So after playing Kingdom New Lands for a bit and coming across new units and mechanisms I managed to understand some, while other remain uncertain, so please help me fill in the blanks, and I will try to update this post.
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